
using UnityEngine;

public  class EnemyDeathState : EnemyState
{
    public EnemyDeathState(EnemyFSM manager, string animationName) : base(manager, animationName) { }
    public override void OnEnter()
    {
        base.OnEnter();
        SetVelocity(0, 0);
    }

    public override void OnUpdate()
    {
        base.OnUpdate();
    }

    public override void OnFixedUpdate()
    {
        base.OnFixedUpdate();
    }

    public override void OnExit()
    {
        base.OnExit();
    }

}
